Seriously depends on what your GM does, and the level of interaction by
the players.
In Scouting (Boy Scouts of America), games are used to teach a number of
things. One for instance, Save My Child, simmulates a child that has
fallen through the ice. The Patrol (group of boys working together) must
use rope tied with appropriate knots, or occasionally belts tied or
linked appropriately, to "rescue" their "child". This is frequently run
as a relay. Skills taught: Knot tying, emergency preparedness.
My younger players in GURPS (began as 8yo) were forced by the adults to
add the dice and modifiers without counting on their fingers. We
frequently used books (Rocks & Minerals, Stars, by Golden Press, for
example) to determine the kinds of gems and their apperance, and the
constellations (for a Occult type setting, as well as a Space setting.
Some of this, of course, was ignored, but some actually was absorbed.
Roger
Post by Abrigon GusiqNot only for the mundane things like math and like, but also social
interaction. Government and politics or what?
Mike