Post by Mary K. KuhnerPost by Joachim SchipperThis, to me, means a completely new and non-mainstream way of
campaigning.
Post by Mary K. KuhnerPost by Joachim SchipperAiding mortals, for instance, is usually pointless - there are more
important things to worry about than a dragon burning down a village, even
if killing the dragon would be quite possible.
Can you say something about what you *do* do? What kinds of
challenges, what kinds of responses?
I would be daunted at running something like this; without the
lesser encounters I think the pace and intensity would be overwhelming
for the GM, and maybe for the players as well. Not to say it
can't be done--obviously it can--I don't know how to do it, though.
(Or I have the wrong GM and players.)
Well, for starters, this is, like your game, a solo campaign. The GM may
have slightly more time that way.
We play with a party of one PC and several 'GMCs', Game Master Characters,
who are a permanent part of the party and enjoy many of the benefits of
player characters. However, they are not true PCs and get considerably less
spotlight time, for instance.
Glenn Butcher already suggested several options; however, our place in the
grand scheme is a bit lower and our power is quite limited in scope. We do
have several (potential) rulers among the group, but they are not able to do
all that much ruling, mostly because our main enemy has a tendency to both
require intervention (so that we have to leave our 'bases') and destroy
anywhere we stay for too long. Additionally, it's clear our benefactors
would like us to act as a party instead of as an alliance of rulers.
So, we are more like divinely-backed knight errants than like lords, despite
the fact that the majority is 'noble' in some way.
Additionally, many of our powers are specialized or not our own. We are
immensely powerful, but most of that power is by alliances - when you have
the whole pantheon and a few other major players backing you, you have power
aplenty. My PC has an unique talent, a sort of 'magic immunity versus gods
and the like', that also makes him immensely good at attacking gods and
other uber-powerful beings. However, this power is very specialized, and our
vast magical power is mostly 'borrowed' from one of the major players.
This all means that we are mostly busy doing what we believe the gods want
us to do, and trying to figure out just what we're supposed to do, just who
we're fighting, and just how we're going to defeat him (or, rather, how we
are going to try not to get our own backsides fried...). One of the main
theories we hold is that, since we have clearly not been chosen on basis of
power (though we were all quite competent at the start of this campaign,
none of us was competent enough to even be noticed by the gods), we have
been chosen on basis of character. Trying to get along, and trying to deal
with the various nutcases that make up the group, is quite a challenge and
occupies a large amount of our game-time.
In this vein, the most recent example was the murder of the High Priest in
Arabel, the father of the Lady in our group. She was quite shocked, of
course, and it was, at least, allowed to happen by one of our allies whom we
had allowed to use Arabel as a base of operations. There were severe
pressures on the ally, though, and it was eventually decided to leave her in
(temporary) control of Arabel for the time being. However, she has once
again proven to be an unreliable ally - in fact, were it not for the fact
that we need her support and she's clearly the lesser of two evils, we would
have at least stopped cooperating long ago.
Another example of this was our mission to make sure the king of my home
town and my PC's brother did not kill each other off - and that they did not
give in to the evil that taints them both. It is quite a complicated
situation, because my PC and his brother believe the throne to be rightfully
theirs and we have already clashed once (resulting in my brother being
imprisoned for life and me being banished for a long, long time). The
mission was succesful, more or less - the brother later tried to kill the
king, giving in to the evil. A runaway group member intervened and saved the
king.
Secondly, planning is an important part of every attempt. Because we are not
quite powerful enough to face our enemy directly, yet do not want to do
nothing, a lot of effort is put into hindering him without presenting too
obvious a target.
And, of course, the actual execution of such plans takes a long time, as
well. Some of the things we have done recently include:
+ Fight off the Bad Guy's army of orcs, ogres, and worse until one
of our allies can Teleport in and save Arabel (this was the ally that was
subsequently allowed to use it as a base of operations). This mission was
succesful, partly due to our own power, partly due to the aid of an ancient
elven Mythal-like entity, partly due to our ally Teleporting in on time, and
partly due to a mysterious priestess from my PC's home town intervening.
+ Convince the Council in the capital to remove our enemy from their
ranks (yes, he's infiltrated that too...), and ban him from their lands.
This mission was likewise succesful, though our enemy tries to convince us
he left willingly. We believe he did not, but he could have sabotaged the
plan if he had put a lot of effort into it.
+ Plan to meet one of the other major players who seems to take an
active part in the happenings at last... and may well prove to be even more
unreliable than his sister in Arabel.
Thirdly, attacks of some sort are far too common for our comfort. Our enemy
has a penchant for attacking our respective hometowns, or people we love,
while we are away. He seems to be unwilling or unable to confront us
directly, but he does engage us indirectly. Preventing this, and dealing
with the aftermath, is also very time-consuming.
So, the short of it is that a large part of our time is consumed by
roleplaying, and that we have a clear long-term goal - in this case, prevent
the ascension of the main enemy.
However, I am quite new to those campaigns myself, and I must admit that I
do miss the little encounters occasionally. Just someone on the road, or a
random group of bandits attacking, no longer constitutes an 'encounter' -
because we try to avoid meeting people (you never know who the enemy
mind-reads) and can easily wipe out half an army of 'normals'.
Joachim