George W. Harris
2004-07-25 01:49:24 UTC
"Christopher Adams" <***@yahoo.invalid> wrote:
:Robert Singers wrote:
:>
:> So when you say a gamist highlights the game aspect, you're saying it's
:> someone who gets the most out of what the rules allow, rather than
:> someone who treats the game as a way of having fun?
:
:First of all, technically, "gamist" is a label applied to a system, not a
:player.
I'm afraid not. The simulatioinist/gamist/dramatist
distinction, at its most basic, applies to decisions made by
the GM. If a decision is made with regard to how the
decision would affect the game as a story, then the
decision is dramatist. If a decision is made with regard to
how the decision would affect the game as a game, then
the decision is gamist. If a decision is made without regard
to any metagame factors at all (that is, factors outside the
reality of the gameworld as the *characters* would
perceive it), then the decision is simulationist.
Naturally, any decision is going to be made with
consideration of a variety of factors, so very few decisions
are purely dramatist, gamist or simulationist. One can also
talk about where on the triangle a campaign lies, which
would depend on the collective nature of all the decisions
made in the campaign. Similarly, one can talk about
where on the triangle a particular GM can be placed, or
where on the triangle a particular players preferences lie,
but it is useful to keep in mind that the most fundamental
meaning of the threefold applies to individual decisions.
As to systems, while it's certainly true that some
systems (D&D, GURPS) lend themselves best to a gamist
style, others (Feng Shui, Heroquest) lend themselves to a
dramatist style, and a very few (RuneQuest come to mind)
lend themselves to a simulationist style, it is certainly
possible to play any system using any style of GMing.
:
:Second, even if you talk about "gamist" players, they *get* their fun from
:"get(ting) the most out of what the rules allow". I have friends who call them
:"tactical" players; the point of the game is to overcome challenges, so that's
:what they do, as efficiently as possible.
--
Want to help fund terrorism? Drive an SUV.
George W. Harris For actual email address, replace each 'u' with an 'i'.
:Robert Singers wrote:
:>
:> So when you say a gamist highlights the game aspect, you're saying it's
:> someone who gets the most out of what the rules allow, rather than
:> someone who treats the game as a way of having fun?
:
:First of all, technically, "gamist" is a label applied to a system, not a
:player.
I'm afraid not. The simulatioinist/gamist/dramatist
distinction, at its most basic, applies to decisions made by
the GM. If a decision is made with regard to how the
decision would affect the game as a story, then the
decision is dramatist. If a decision is made with regard to
how the decision would affect the game as a game, then
the decision is gamist. If a decision is made without regard
to any metagame factors at all (that is, factors outside the
reality of the gameworld as the *characters* would
perceive it), then the decision is simulationist.
Naturally, any decision is going to be made with
consideration of a variety of factors, so very few decisions
are purely dramatist, gamist or simulationist. One can also
talk about where on the triangle a campaign lies, which
would depend on the collective nature of all the decisions
made in the campaign. Similarly, one can talk about
where on the triangle a particular GM can be placed, or
where on the triangle a particular players preferences lie,
but it is useful to keep in mind that the most fundamental
meaning of the threefold applies to individual decisions.
As to systems, while it's certainly true that some
systems (D&D, GURPS) lend themselves best to a gamist
style, others (Feng Shui, Heroquest) lend themselves to a
dramatist style, and a very few (RuneQuest come to mind)
lend themselves to a simulationist style, it is certainly
possible to play any system using any style of GMing.
:
:Second, even if you talk about "gamist" players, they *get* their fun from
:"get(ting) the most out of what the rules allow". I have friends who call them
:"tactical" players; the point of the game is to overcome challenges, so that's
:what they do, as efficiently as possible.
--
Want to help fund terrorism? Drive an SUV.
George W. Harris For actual email address, replace each 'u' with an 'i'.