Nicole Massey
2006-11-29 04:10:55 UTC
I've been working on my Fantasy RPG world again, and I've started thinking.
In describing the life of people on this world, I found myself referencing
things common to this one. I had to think for a bit why the fantasy world
would have Salmon, rice, and pears, and I had a good one, (that is
irrelevant here) but it got me to thinking. How much similarity with our
world is good, and how much should be changed? And while I'm at it, the
other side of the question is important too. How much change is too much?
It's easy to create things and then have to create a glossary to tell people
that Rospash is similar to a potato. But how much of this is actually
needed?
One of the things I do is write fiction to demonstrate my world. I have both
a different game world and also different game mechanics, and having some
fiction helps to demonstrate how they work and some of the possibilities. I
found myself using the Tarot as a backdrop for a story, and I got to
thinking, I could generate a completely different card deck for this world,
but wouldn't using the tarot be more familiar to readers, at least some of
them, and thereby have more relevance to demonstrating the concepts? I
decided to go with the tarot as the model because it fit the need better
than having to explain something new as I was going along. The fiction
section didn't need another new thing to make it work.
I'd like to hear thoughts on this.
In describing the life of people on this world, I found myself referencing
things common to this one. I had to think for a bit why the fantasy world
would have Salmon, rice, and pears, and I had a good one, (that is
irrelevant here) but it got me to thinking. How much similarity with our
world is good, and how much should be changed? And while I'm at it, the
other side of the question is important too. How much change is too much?
It's easy to create things and then have to create a glossary to tell people
that Rospash is similar to a potato. But how much of this is actually
needed?
One of the things I do is write fiction to demonstrate my world. I have both
a different game world and also different game mechanics, and having some
fiction helps to demonstrate how they work and some of the possibilities. I
found myself using the Tarot as a backdrop for a story, and I got to
thinking, I could generate a completely different card deck for this world,
but wouldn't using the tarot be more familiar to readers, at least some of
them, and thereby have more relevance to demonstrating the concepts? I
decided to go with the tarot as the model because it fit the need better
than having to explain something new as I was going along. The fiction
section didn't need another new thing to make it work.
I'd like to hear thoughts on this.