Robert Scott Clark
2003-08-05 15:31:00 UTC
I'm toying around with a dice pool mechanic and I'm looking to see if there
is anything obvious I'm missing about the results.
Basically, I wanted a simple WWesque stat+skill pool that differentiated
between stat and skill in some way. A roll is made with a number of d6s
equal to the stat and a number of d10s equal to the skill. The result is
the highest number rolled on any die increased by 1 for every extra 6
rolled on a d6 or 10 rolled on a d10 - compare that to the target number
and voila.
Now, the results that jump out at me are...
High stats make you reliable but will not result in the highest values
without skill.
Minimal skill training can produce a high value.
Higher skill produces reliably higher results, but will only minimally
allow you to surpass what a lower skill can get (makes getting a 10 easier,
but low chance of going to 11 or higher)
Skill alone will not produce the highest results. Even without limiting
the max skill, high stats are more useful in producing exceptional results
(it's easier to roll the 6 on the d6 than the 10 on the d10)
I was also trying to think of some different benefit to rolling the 6/10,
that could be taken in addition to/instead of the +1. My gut reaction was
some form of minor critical success for a 6 and protection from
fumble/mishap for a 10 - to represent fluke success for the prodogy and the
experience of the high skill individual, but I coundn't figure out a good
system for fumbles/mishaps that didn't require a lot more rolling or
produce odd results (ie. having each 1 roll represent a minor mishap has
the silly effect of making more dice produce more mishaps.)
is anything obvious I'm missing about the results.
Basically, I wanted a simple WWesque stat+skill pool that differentiated
between stat and skill in some way. A roll is made with a number of d6s
equal to the stat and a number of d10s equal to the skill. The result is
the highest number rolled on any die increased by 1 for every extra 6
rolled on a d6 or 10 rolled on a d10 - compare that to the target number
and voila.
Now, the results that jump out at me are...
High stats make you reliable but will not result in the highest values
without skill.
Minimal skill training can produce a high value.
Higher skill produces reliably higher results, but will only minimally
allow you to surpass what a lower skill can get (makes getting a 10 easier,
but low chance of going to 11 or higher)
Skill alone will not produce the highest results. Even without limiting
the max skill, high stats are more useful in producing exceptional results
(it's easier to roll the 6 on the d6 than the 10 on the d10)
I was also trying to think of some different benefit to rolling the 6/10,
that could be taken in addition to/instead of the +1. My gut reaction was
some form of minor critical success for a 6 and protection from
fumble/mishap for a 10 - to represent fluke success for the prodogy and the
experience of the high skill individual, but I coundn't figure out a good
system for fumbles/mishaps that didn't require a lot more rolling or
produce odd results (ie. having each 1 roll represent a minor mishap has
the silly effect of making more dice produce more mishaps.)