Stephen McIlvenna
2006-10-18 10:34:00 UTC
I get the impression that most of the participants here are into their adult
years with commitments and interests beyond gaming. I'm interested to know
what form your gaming takes these days and where it fits in your time.
I first began gaming at high school where a group of us would meet for a
half-hour each lunch time. Most of us went on to local universities and we
continued to meet regularly for long Saturday nights. The numbers dropped
off over recent years, but three or four of us still got together a few
Saturdays each month to keep things going. This year things ground to a
halt. It had reached the point where the effort to prepare a game and
organise a time to run it greatly out-weighed the fun of actually playing. I
still meet with those friends, but our gaming has disappeared.
It still browse through old sourcebooks and occasionally scribble a few
adventure thoughts or generate a character. While I like the dice, rules and
gaming-aspects, my preference has always been for the story-telling side of
things. My GMing skills have warped into a weird hybrid of writing solo
adventure notes and fiction. It's no longer a social past time, but it does
serve as a creative output.
What about others? Do you still play or just take an interest in the hobby?
If you play is it face-to-face or using the internet? Large or small groups?
Frequent short sessions or irregular marathon games? Do published adventures
help or do they require almost as much preparation time?
Stephen
http://www.btinternet.com/~s.mci/
years with commitments and interests beyond gaming. I'm interested to know
what form your gaming takes these days and where it fits in your time.
I first began gaming at high school where a group of us would meet for a
half-hour each lunch time. Most of us went on to local universities and we
continued to meet regularly for long Saturday nights. The numbers dropped
off over recent years, but three or four of us still got together a few
Saturdays each month to keep things going. This year things ground to a
halt. It had reached the point where the effort to prepare a game and
organise a time to run it greatly out-weighed the fun of actually playing. I
still meet with those friends, but our gaming has disappeared.
It still browse through old sourcebooks and occasionally scribble a few
adventure thoughts or generate a character. While I like the dice, rules and
gaming-aspects, my preference has always been for the story-telling side of
things. My GMing skills have warped into a weird hybrid of writing solo
adventure notes and fiction. It's no longer a social past time, but it does
serve as a creative output.
What about others? Do you still play or just take an interest in the hobby?
If you play is it face-to-face or using the internet? Large or small groups?
Frequent short sessions or irregular marathon games? Do published adventures
help or do they require almost as much preparation time?
Stephen
http://www.btinternet.com/~s.mci/