Russell Wallace
2006-11-27 01:14:10 UTC
I noticed in a couple of earlier threads people talking about needing
several hours to run a fight with a few dozen combatants; it seems the
campaigns in question were run fairly strictly by the rules.
I'm curious as to how by-the-rulebook GMs would handle something like
these...
In Kyounin (run by me), the assault on Greystone Keep: an air battle, a
big magical duel (also involving the firing of a nuclear missile),
another air battle, a ground assault involving thousands of combatants
in total, a wide range of technical and magical weaponry. Playing time:
one session, a few hours. As far as I know no system ever created is
even capable of handling this at all, and creating such a system would
be a bigger project than I'd want to spare the resources to undertake.
In Everway (I was a player in this one), the battle of the Twisted
Chasms: a quarter million combatants in total, with large numbers of
special units and magical effects (weather control, dragonfire,
necromancy, special artifacts etc). Again, playing time was one session;
the system maybe perhaps could have handled it, but not until after the
GM and players had died of old age.
Obviously both of those battles were run extremely rules-light. It
wasn't just a case of background narration though - in both cases the
PCs were active participants to the extent that their contribution made
the difference between victory and defeat.
How would by-the-rulebook GMs handle these? Would you just switch to
running rules-light for something on that scale, or is there another trick?
If the former, can you use the same technique for battles where you
_could_ play them out by the book but it would take a wearyingly long
time to do so?
several hours to run a fight with a few dozen combatants; it seems the
campaigns in question were run fairly strictly by the rules.
I'm curious as to how by-the-rulebook GMs would handle something like
these...
In Kyounin (run by me), the assault on Greystone Keep: an air battle, a
big magical duel (also involving the firing of a nuclear missile),
another air battle, a ground assault involving thousands of combatants
in total, a wide range of technical and magical weaponry. Playing time:
one session, a few hours. As far as I know no system ever created is
even capable of handling this at all, and creating such a system would
be a bigger project than I'd want to spare the resources to undertake.
In Everway (I was a player in this one), the battle of the Twisted
Chasms: a quarter million combatants in total, with large numbers of
special units and magical effects (weather control, dragonfire,
necromancy, special artifacts etc). Again, playing time was one session;
the system maybe perhaps could have handled it, but not until after the
GM and players had died of old age.
Obviously both of those battles were run extremely rules-light. It
wasn't just a case of background narration though - in both cases the
PCs were active participants to the extent that their contribution made
the difference between victory and defeat.
How would by-the-rulebook GMs handle these? Would you just switch to
running rules-light for something on that scale, or is there another trick?
If the former, can you use the same technique for battles where you
_could_ play them out by the book but it would take a wearyingly long
time to do so?
--
"Always look on the bright side of life."
To reply by email, replace no.spam with my last name.
"Always look on the bright side of life."
To reply by email, replace no.spam with my last name.