Beowulf Bolt
2006-03-23 15:46:56 UTC
Ok. This is going to require some explanation.
First and foremost, I am *not* running D&D. I am running an Amber
campaign.
However, in said campaign there is a Shadow where one of the
characters has been hanging out a lot, which he defined to be a
'standard fantasy world' with thieves, paladins, etc. I use mnemonic
systems to help keep track of Shadows to make it easier to fill in
details, etc, when needed and for this world, I (in conjunction with the
player) started using the mnemonic that this world worked according to
D&D v2 laws (that being the version of D&D with which I am most
familiar).
Flash forward a year into the campaign, and an event has been
triggered that will cause a subtle change in the Laws governing the
Shadow. Behind the scenes, I felt an appropriate metaphor would be that
the world rules changed from v2 to v3.5.
My problem is that I have very limited experience with v3 or v3.5, all
of which as a player, and all dating back a couple of years.
Thus my question, in order to roleplay this out. What would the
*characters* in said world have noticed as a consequence of said change?
This change would *not* have been transparent to the inhabitants of the
world. They would be aware that things do not quite work in the manner
in which they used to.
Because I am not actually running D&D, I don't need to get right down
into the details that narrowly, but am interested more in the larger
picture. F'rinstance, I recall that clerical magic is now organized
into domains (but does that preclude characters from casting outside
their domain? I don't recall.) Numerous spells would no longer
function the way they had before. The characters in that world would
just be learning about such things as feats (they wouldn't have been
'refitted' to possess them), and may well have lost abilities they once
had. The class of sorcerers would just be starting to be known. Fight
tactics would be undergoing a major change.
What else would the characters in the world notice?
If it helps to focus the issue, the character whose Shadow this is has
a lot of contacts with a powerful LG martial order, who have themselves
been conferring on the issue with high-level mages, clerics, etc. The
type of info I'm looking for should be slanted towards the type of
things this group would primarily notice or be able to determine via
divinations.
(F'rexample, they are quite aware that the player in question was
ultimately responsible for the change, which will have... interesting...
repercussions on his interactions there.)
Thanks in advance for your assistance,
Biff
First and foremost, I am *not* running D&D. I am running an Amber
campaign.
However, in said campaign there is a Shadow where one of the
characters has been hanging out a lot, which he defined to be a
'standard fantasy world' with thieves, paladins, etc. I use mnemonic
systems to help keep track of Shadows to make it easier to fill in
details, etc, when needed and for this world, I (in conjunction with the
player) started using the mnemonic that this world worked according to
D&D v2 laws (that being the version of D&D with which I am most
familiar).
Flash forward a year into the campaign, and an event has been
triggered that will cause a subtle change in the Laws governing the
Shadow. Behind the scenes, I felt an appropriate metaphor would be that
the world rules changed from v2 to v3.5.
My problem is that I have very limited experience with v3 or v3.5, all
of which as a player, and all dating back a couple of years.
Thus my question, in order to roleplay this out. What would the
*characters* in said world have noticed as a consequence of said change?
This change would *not* have been transparent to the inhabitants of the
world. They would be aware that things do not quite work in the manner
in which they used to.
Because I am not actually running D&D, I don't need to get right down
into the details that narrowly, but am interested more in the larger
picture. F'rinstance, I recall that clerical magic is now organized
into domains (but does that preclude characters from casting outside
their domain? I don't recall.) Numerous spells would no longer
function the way they had before. The characters in that world would
just be learning about such things as feats (they wouldn't have been
'refitted' to possess them), and may well have lost abilities they once
had. The class of sorcerers would just be starting to be known. Fight
tactics would be undergoing a major change.
What else would the characters in the world notice?
If it helps to focus the issue, the character whose Shadow this is has
a lot of contacts with a powerful LG martial order, who have themselves
been conferring on the issue with high-level mages, clerics, etc. The
type of info I'm looking for should be slanted towards the type of
things this group would primarily notice or be able to determine via
divinations.
(F'rexample, they are quite aware that the player in question was
ultimately responsible for the change, which will have... interesting...
repercussions on his interactions there.)
Thanks in advance for your assistance,
Biff
--
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"All around me darkness gathers, fading is the sun that shone,
we must speak of other matters, you can be me when I'm gone..."
- SANDMAN #67, Neil Gaiman
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-------------------------------------------------------------------
"All around me darkness gathers, fading is the sun that shone,
we must speak of other matters, you can be me when I'm gone..."
- SANDMAN #67, Neil Gaiman
-------------------------------------------------------------------