Fred M. Sloniker
2006-12-22 07:04:47 UTC
Since this is RGFA, I figured I'd give people a chance to advocate. I'm
interested in running a game in which the PCs are crew members on a
spaceship roaming a dangerous section of space, doing the Elite
trading/combat/exploring thing. The ship is just the right size for the
PCs; it's not so small that one PC handles all the space combat while
the rest huddle in the back, but not so big that the PCs can't
realistically do all the work. (I don't want them to be either fighter
jocks with no say in the grand strategic plan or people who sit on the
bridge and watch the fight.) I also want all the PCs to have to make
decisions during battles, so I'm thinking they'll pilot drone fighters
or something instead of just sitting in turrets and shooting whatever
shows up. That's all setting stuff, though.
What I'm looking for is a system that has a good system to handle the
space battles. I don't want it to be so complicated that each fight
devolves into five hours of moving counters and rolling dice; I don't
want to be deciding fights with a single roll or a drama call either,
though. Ideally, any fight that isn't ludicrously one-sided should have
each PC making at least one decision and at least one skill roll (and
there should be more than one skill that gets tested in space combat;
the PCs should have to make some choices about what they're good at.)
Can anyone suggest a game system that has a good space combat system,
while also giving the characters an opportunity to be good at other
things (negotiating with aliens, exploring strange new worlds, that sort
of thing)?
interested in running a game in which the PCs are crew members on a
spaceship roaming a dangerous section of space, doing the Elite
trading/combat/exploring thing. The ship is just the right size for the
PCs; it's not so small that one PC handles all the space combat while
the rest huddle in the back, but not so big that the PCs can't
realistically do all the work. (I don't want them to be either fighter
jocks with no say in the grand strategic plan or people who sit on the
bridge and watch the fight.) I also want all the PCs to have to make
decisions during battles, so I'm thinking they'll pilot drone fighters
or something instead of just sitting in turrets and shooting whatever
shows up. That's all setting stuff, though.
What I'm looking for is a system that has a good system to handle the
space battles. I don't want it to be so complicated that each fight
devolves into five hours of moving counters and rolling dice; I don't
want to be deciding fights with a single roll or a drama call either,
though. Ideally, any fight that isn't ludicrously one-sided should have
each PC making at least one decision and at least one skill roll (and
there should be more than one skill that gets tested in space combat;
the PCs should have to make some choices about what they're good at.)
Can anyone suggest a game system that has a good space combat system,
while also giving the characters an opportunity to be good at other
things (negotiating with aliens, exploring strange new worlds, that sort
of thing)?