Zenobia
2004-09-13 08:09:29 UTC
I'm looking for a quick play system to adapt to a campaign.
It's a fantasy campaign which will not have powerful
player-characters although it may have powerful monsters and
demons in it. My ideal game has loads of political intrigue and
investigative work with players able to high-jack the 'plot' to
do what they will - should they fancy.
The system mechanics don't have to be "simple" - but have to be
quick.
In a nutshell - I don't mind characters with lots of skills,
attributes, etc. but I want combat to be resolved quickly.
I looked at Over-The-Edge and that was too simple. Systems like
Exalted, Tri-stat, Fudge are genuine candidates but so are many
others.
What about games such as Dying Earth and Sorcerer? I've not read
them but may be prepared to splash out on the rule books
provided they suit my needs (can be adapted to the campaign I
outlined above). These games must have ultra-fast combat
resolution systems and cater for most characters NOT being
sorcerers.
Perhaps I'm looking for a system designed for PBM or PBEM, but
not necessarily. I definitely don't want a wargame-like
simulation unless it's able to resolve a combat realistically
within a few dice rolls.
I'd like to be able to have important mechanics summed up in a
few pages. 10 or 20 would be ideal, 50 would be pushing it but
would be OK if included all stats for magic and creatures as
well.
I would be happy provided we can finish a combat in a maximum
of, say 3 dice rolls. Eg. roll to hit, roll to defend, roll for
damage (or other result, eg. disarm, surrender, stalemate!,
dead, stunned, wounded & unable to fight on, etc.).
I don't even mind the idea of looking up tables - just so long
as it's only done once per combat.
It's a fantasy campaign which will not have powerful
player-characters although it may have powerful monsters and
demons in it. My ideal game has loads of political intrigue and
investigative work with players able to high-jack the 'plot' to
do what they will - should they fancy.
The system mechanics don't have to be "simple" - but have to be
quick.
In a nutshell - I don't mind characters with lots of skills,
attributes, etc. but I want combat to be resolved quickly.
I looked at Over-The-Edge and that was too simple. Systems like
Exalted, Tri-stat, Fudge are genuine candidates but so are many
others.
What about games such as Dying Earth and Sorcerer? I've not read
them but may be prepared to splash out on the rule books
provided they suit my needs (can be adapted to the campaign I
outlined above). These games must have ultra-fast combat
resolution systems and cater for most characters NOT being
sorcerers.
Perhaps I'm looking for a system designed for PBM or PBEM, but
not necessarily. I definitely don't want a wargame-like
simulation unless it's able to resolve a combat realistically
within a few dice rolls.
I'd like to be able to have important mechanics summed up in a
few pages. 10 or 20 would be ideal, 50 would be pushing it but
would be OK if included all stats for magic and creatures as
well.
I would be happy provided we can finish a combat in a maximum
of, say 3 dice rolls. Eg. roll to hit, roll to defend, roll for
damage (or other result, eg. disarm, surrender, stalemate!,
dead, stunned, wounded & unable to fight on, etc.).
I don't even mind the idea of looking up tables - just so long
as it's only done once per combat.