Jeff Heikkinen
2003-11-16 04:19:47 UTC
So there's our party - a fairly standard group of mainly third level
D&D3 characters - just coming back from a battle in an underground
temple of sorts. We have accomplished our mission (reached the end of a
chapter, as the DM put it last session - it's pretty clear he has a
particular story he wants to tell, which is not my favorite aproach but
one I can live with as long as the rails aren't *too* obvious). We are
deep, deep underground, beat up, low on spells and our leader is dead -
all any of us want to do now is get the hell back to the surface.
We left two animals in a cave nearby, a fairly large rough-hewn chamber
with multiple exits. One of the two animals is a talking bird, a crow
or grackel or something unpleasant like that, which has been acting as
our guide. Unfortunately for us, it speaks only Orcish and possibly
Draconic as far as we can tell, and the only character in the party who
could have talked to it was he of the heroic self-sacrifice the previous
session.
(I had been under the distinct impression it had *understood* my
character, speaking Common, perfectly well in the previous session,
despite its inability to reply. I admit I could have been mistaken
about that. The clues were ambiguous - something, I must mention, that
I found myself saying about that game rather often.)
I should say a few words about how we got here. I have mentioned that
the bird, which was sort of on loan from an NPC on whose behalf we were
acting, is our guide. There is no actual map - we made noises about
making one last session and the DM blew us off, admitting in so many
words that *he* hadn't made one. He simply described a long (about a
day's travel) trip underground with many confusing twists and turns,
which he felt none of us (surface-dwellers all) would have had a hope of
keeping a reliable record of. Which was plausible enough, the way he
described it, so no-one argued. The bird had simply told us which turns
to take, and like anyone who has any business sitting behind a DM
screen, he abstracted the whole thing into only a few minutes of play,
if that. This seemed fine at the time.
At any rate, the fate of our sole Orcish-speaking party member (none of
us knew Draconic at all) presents obvious problems for getting back to
the surface, but we figure they're surmountable. Once we get to the
chamber where we left the animals, first, my sorcerer tries simply
asking it to show us the way. No dice. I was a bit surprised by this,
but as I said above, I *could* have been mistaken about its ability to
understand my character in the previous session, so I didn't make a big
deal of it.
Okay, no problem, we just switch to plan B. This was to simply take off
through the same exit we had originally entered this room through.
Hopefully the bird would get the hint and start taking the lead, which
after all, *was* its whole purpose in being there.
(As a side note - the DM, who occasionally pretends to be dense just to
get us to clarify something - this irritates me but I do it too so I
can't complain too much - initially interpreted this as back to the
temple we had just had the battle in, but we quickly corrected this. I
found that this bothered me a lot more than it usually does for some
reason.
Also, it *had* occurred to me that the bird may have a different agenda,
NPCs who are out to screw us being quite common in that game. But it
soon became a moot point, anyway.)
He ruled that we had no idea which exit we had originally come in
through.
No dice roll or anything, just a brute fact - "you have no idea which
exit it was", in exactly those words.
Wow.
My suspension of disbeleif, always somewhat strained in that game
anyway, finally popped like a cheap lightbulb.
I literally could no longer imagine the situation or what my character
would do in it - I found this quite literally unbelievable. His
gameworld has always seemed to me to show some seams, but until now I
could grit my teeth and look the other way, but now it was literally not
possible for me to do any form of in-character thinking whatsoever.
(Short of playing out a character going mad, I suppose, which could
actually be really cool, but that was equally at odds with my view of
*this* particular character.)
I mean, look. Our characters have been lost in the woods, or nearly so,
a number of times. I didn't care for that at first but it actually
makes sense, especially considering that at the time, we had no-one with
The Skill Formerly Known As Wilderness Lore. Getting lost in the woods
ACTUALLY HAPPENS TO PEOPLE. But a) we have since added a cleric of a
nature deity to the mix, and she has ranks in the relevant skill, and b)
more importantly, this is NOT being out in the wilds, it is a situation
with a finite number of visually distinguishable ways to go, to say
nothing of this thing people have called "a sense of direction".
Somewhat like being in a large central room in a building you aren't
familiar with. I would bet against anyone here having *ever* not known
which way they originally came in, in a situation like that. Especially
in a situation where your life may depend on it.
If anyone here does remember it happening to them, I submit that it's
because such things are SO RARE AS TO BE MEMORABLE, not because they
happen a lot. Certainly, in a group of FIVE people, one of whom is
there in part to prevent exactly this sort of thing from happening,
SOMEONE is going to have a clue.
There have been a *lot* of cases of what I see as this particular DM
failing to credit the characters with any intelligence. This has been a
tension point in this game from the word go for me. I think the root
cause is a failure on his part to appreciate and make any allowances for
bandwidth limitations. You *can't* explicitly mention every little
thing your character does that might turn out to be relevant later, but
he takes a much harder line than I would when it comes to the "fail to
mention something, and you didn't do it" idea.
(I'm not sure why - normally I would assume it was a refusal to retcon
taken a little too far, but not with him. Retconning used to be my
number one problem with his game, until I complained enough times and he
- to his credit - stopped doing it. But I don't think his newfound
reluctance to retcon goes quite THAT far, and in any case, he was doing
milder versions of this back when he WAS constantly retconning.)
So, I calmly packed up my stuff and walked out. He came downstairs to
lock the door behind me. I asked him which of my games he would prefer
for next week, he gave a brief ambiguous reply that made me think he
might be considering dropping out of them. And that was that.
Discuss :-).
D&D3 characters - just coming back from a battle in an underground
temple of sorts. We have accomplished our mission (reached the end of a
chapter, as the DM put it last session - it's pretty clear he has a
particular story he wants to tell, which is not my favorite aproach but
one I can live with as long as the rails aren't *too* obvious). We are
deep, deep underground, beat up, low on spells and our leader is dead -
all any of us want to do now is get the hell back to the surface.
We left two animals in a cave nearby, a fairly large rough-hewn chamber
with multiple exits. One of the two animals is a talking bird, a crow
or grackel or something unpleasant like that, which has been acting as
our guide. Unfortunately for us, it speaks only Orcish and possibly
Draconic as far as we can tell, and the only character in the party who
could have talked to it was he of the heroic self-sacrifice the previous
session.
(I had been under the distinct impression it had *understood* my
character, speaking Common, perfectly well in the previous session,
despite its inability to reply. I admit I could have been mistaken
about that. The clues were ambiguous - something, I must mention, that
I found myself saying about that game rather often.)
I should say a few words about how we got here. I have mentioned that
the bird, which was sort of on loan from an NPC on whose behalf we were
acting, is our guide. There is no actual map - we made noises about
making one last session and the DM blew us off, admitting in so many
words that *he* hadn't made one. He simply described a long (about a
day's travel) trip underground with many confusing twists and turns,
which he felt none of us (surface-dwellers all) would have had a hope of
keeping a reliable record of. Which was plausible enough, the way he
described it, so no-one argued. The bird had simply told us which turns
to take, and like anyone who has any business sitting behind a DM
screen, he abstracted the whole thing into only a few minutes of play,
if that. This seemed fine at the time.
At any rate, the fate of our sole Orcish-speaking party member (none of
us knew Draconic at all) presents obvious problems for getting back to
the surface, but we figure they're surmountable. Once we get to the
chamber where we left the animals, first, my sorcerer tries simply
asking it to show us the way. No dice. I was a bit surprised by this,
but as I said above, I *could* have been mistaken about its ability to
understand my character in the previous session, so I didn't make a big
deal of it.
Okay, no problem, we just switch to plan B. This was to simply take off
through the same exit we had originally entered this room through.
Hopefully the bird would get the hint and start taking the lead, which
after all, *was* its whole purpose in being there.
(As a side note - the DM, who occasionally pretends to be dense just to
get us to clarify something - this irritates me but I do it too so I
can't complain too much - initially interpreted this as back to the
temple we had just had the battle in, but we quickly corrected this. I
found that this bothered me a lot more than it usually does for some
reason.
Also, it *had* occurred to me that the bird may have a different agenda,
NPCs who are out to screw us being quite common in that game. But it
soon became a moot point, anyway.)
He ruled that we had no idea which exit we had originally come in
through.
No dice roll or anything, just a brute fact - "you have no idea which
exit it was", in exactly those words.
Wow.
My suspension of disbeleif, always somewhat strained in that game
anyway, finally popped like a cheap lightbulb.
I literally could no longer imagine the situation or what my character
would do in it - I found this quite literally unbelievable. His
gameworld has always seemed to me to show some seams, but until now I
could grit my teeth and look the other way, but now it was literally not
possible for me to do any form of in-character thinking whatsoever.
(Short of playing out a character going mad, I suppose, which could
actually be really cool, but that was equally at odds with my view of
*this* particular character.)
I mean, look. Our characters have been lost in the woods, or nearly so,
a number of times. I didn't care for that at first but it actually
makes sense, especially considering that at the time, we had no-one with
The Skill Formerly Known As Wilderness Lore. Getting lost in the woods
ACTUALLY HAPPENS TO PEOPLE. But a) we have since added a cleric of a
nature deity to the mix, and she has ranks in the relevant skill, and b)
more importantly, this is NOT being out in the wilds, it is a situation
with a finite number of visually distinguishable ways to go, to say
nothing of this thing people have called "a sense of direction".
Somewhat like being in a large central room in a building you aren't
familiar with. I would bet against anyone here having *ever* not known
which way they originally came in, in a situation like that. Especially
in a situation where your life may depend on it.
If anyone here does remember it happening to them, I submit that it's
because such things are SO RARE AS TO BE MEMORABLE, not because they
happen a lot. Certainly, in a group of FIVE people, one of whom is
there in part to prevent exactly this sort of thing from happening,
SOMEONE is going to have a clue.
There have been a *lot* of cases of what I see as this particular DM
failing to credit the characters with any intelligence. This has been a
tension point in this game from the word go for me. I think the root
cause is a failure on his part to appreciate and make any allowances for
bandwidth limitations. You *can't* explicitly mention every little
thing your character does that might turn out to be relevant later, but
he takes a much harder line than I would when it comes to the "fail to
mention something, and you didn't do it" idea.
(I'm not sure why - normally I would assume it was a refusal to retcon
taken a little too far, but not with him. Retconning used to be my
number one problem with his game, until I complained enough times and he
- to his credit - stopped doing it. But I don't think his newfound
reluctance to retcon goes quite THAT far, and in any case, he was doing
milder versions of this back when he WAS constantly retconning.)
So, I calmly packed up my stuff and walked out. He came downstairs to
lock the door behind me. I asked him which of my games he would prefer
for next week, he gave a brief ambiguous reply that made me think he
might be considering dropping out of them. And that was that.
Discuss :-).