Post by David MeadowsPost by Bradd W. SzonyeA question for the God GM advocates: Do you have a personal policy of
honoring all conscientious and vehement player objections? Will you
accept proposals from other players so long as you're sure they fit
into your vision of the game?
My answer to both questions is yes, or at least "yes, wherever
possible". And I suspect Sea Wasp is going to answer the same.
Frankly, I'm not sure how I would handle an intractible difference of
opinion, because it doesn't come up in my group. We work out a
compromise, or the less vehement side concedes the immediate argument
(perhaps with a promise to re-open the discussion between sessions). If
necessary, the GM breaks ties, but that's very rarely necessary.
Post by David MeadowsPost by Bradd W. SzonyeI'm curious, because that's how I run my game. Our group has never
formalized the consensus policy, and I suspect some of them don't
even realize that's how I run my game. For all I know, they think of
me as a God GM by default, even though I run a de facto consensus
game.
I've suspected, throughout this discussion, that you and I (and Sea
Wasp) don't actually run our games very differently to each other in
practice.
Likewise, which is why I started this thread. Not trying to claim other
folks' style as my own here, just trying to figure out how close we
really are.
Post by David MeadowsAll the bad points you attribute to the concept of god GM are points I
simply attribute to bad GMs. And all the difficulties Sea Wasp sees
with your consensus approach are difficulties I simply attribute to a
bad playing group.
In my experience, all GMs and all players are bad sometimes. I think
some mindsets are more prone to badness than others, though, and in
particular I believe that the God GM meme encourages badness via
overinflated egos and self-deprecation.
Post by David MeadowsYou seem to have less of a personal attachment to the games you run.
(I don't mean that in any derogatory way; maybe I'm mis-stating it,
but I can't think of a better way of phrasing it at the moment.)
That seems reasonable enough. For example, I care a lot about my
settings, but I know that all my planning isn't much use if the other
players don't enjoy it or don't care about the same things I do. In
those cases, I preserve as much of the spirit as I can while following
the players' lead.
In particular, I find the "MY setting" attitude foreign, something more
appropriate for novelists than for GMs (and even for novelists, it's not
necessarily true, as the Conan/Cthulhu setting shows).
Post by David MeadowsIt's more a matter of attitude than conscious choice of playing style,
I think. I'm *sure* that attitude has to spill out in to how we run
our games, but I'm equally sure that the differences are a lot less
than they appear when we argue about it.
Probably.
--
Bradd W. Szonye
http://www.szonye.com/bradd