WhoAmI
2004-10-25 14:51:09 UTC
In a game I'm GMing the PCs have the completely wrong idea. Just
because they've found a baddie they've decided in their minds
that the baddie is to blame for the incident they're
investigating. Now I favour role-play - as in 'method acting'
school - so it suits me fine to have them get nowhere in the
scenario but... they may get their fingers burnt badly by
attacking this powerful badass NPC. Being a responsible GM, I
understand that I should be running the game for them not for
me.
What would you do?
1) Leave them to it?
2) Modify the scenario on the fly - perhaps to fulfill their
expectations.
3) Give out more clues as to the true identity of the perp of
the incident they're investigating. Give out stronger warnings
to lure them away from the badass NPC they're threatening to
attack.
4) Some other thing.
because they've found a baddie they've decided in their minds
that the baddie is to blame for the incident they're
investigating. Now I favour role-play - as in 'method acting'
school - so it suits me fine to have them get nowhere in the
scenario but... they may get their fingers burnt badly by
attacking this powerful badass NPC. Being a responsible GM, I
understand that I should be running the game for them not for
me.
What would you do?
1) Leave them to it?
2) Modify the scenario on the fly - perhaps to fulfill their
expectations.
3) Give out more clues as to the true identity of the perp of
the incident they're investigating. Give out stronger warnings
to lure them away from the badass NPC they're threatening to
attack.
4) Some other thing.