Scooter the Mighty
2006-07-27 22:43:32 UTC
Another thing I'm interested in opinions on for my new game is what
statistics to use.
So far in the rough draft, I'm going with Strength, Dexterity, Agility,
Intelligence, and Common Sense.
Strength is pretty straightforwards, and probably necessary for just
about any game.
Dexterity and Agility seem a bit too closely related, but I do think
that there is a lot of people who have one and not the other, and they
both have a lot of uses in most games.
I wanted to have mental abilities divided into more than just a general
"intelligence," so I picked "common sense" for the other stat. This is
probably not the best name for what I want. I'm thinking that
"Intelligence" will cover mental manipulation of data (remembering
small facts, doing math in your head, and so on), and "Common Sense"
will cover things like judgement and people skills.
The two that I thought of and discarded are Will Power and Health. I
did this for several reasons. Firstly, this is going to be a "build
your character with points" system, and I didn't want too many stats
for point balance reasons.
As far as Will Power goes, it seems a bit too limited in scope to
justify being a stat, so I plan on offering several levels of higher
than average Will Power as a special purchase and leave it at that.
I think that the things that Health usually represents (stamina,
resistance to poison, resistance to disease, chance of waking up from
unconciousness) aren't really all that closely related, and would just
as soon offer each of those items as special purchases than use it as a
stat.
Opinons?
statistics to use.
So far in the rough draft, I'm going with Strength, Dexterity, Agility,
Intelligence, and Common Sense.
Strength is pretty straightforwards, and probably necessary for just
about any game.
Dexterity and Agility seem a bit too closely related, but I do think
that there is a lot of people who have one and not the other, and they
both have a lot of uses in most games.
I wanted to have mental abilities divided into more than just a general
"intelligence," so I picked "common sense" for the other stat. This is
probably not the best name for what I want. I'm thinking that
"Intelligence" will cover mental manipulation of data (remembering
small facts, doing math in your head, and so on), and "Common Sense"
will cover things like judgement and people skills.
The two that I thought of and discarded are Will Power and Health. I
did this for several reasons. Firstly, this is going to be a "build
your character with points" system, and I didn't want too many stats
for point balance reasons.
As far as Will Power goes, it seems a bit too limited in scope to
justify being a stat, so I plan on offering several levels of higher
than average Will Power as a special purchase and leave it at that.
I think that the things that Health usually represents (stamina,
resistance to poison, resistance to disease, chance of waking up from
unconciousness) aren't really all that closely related, and would just
as soon offer each of those items as special purchases than use it as a
stat.
Opinons?